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Qoole for Quake
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BENCH.QLE
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Text File
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1997-09-01
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6KB
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145 lines
// QOOLE
// Brushes: 7
// Entities: 1
// Objects: 10
{ // Brush 0
( 0.0 0.0 10.000004 ) ( 0.0 500.0 10.000004 ) ( 500.0 0.0 10.000026 ) wizwood1_3 0 0 0 1.00 1.00
( 1.999981 0.0 0.0 ) ( 1.999981 0.0 500.0 ) ( 2.00036 500.0 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 -3.999992 0.0 ) ( 0.0 -3.999992 500.0 ) ( 500.0 -3.999948 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( -2.000027 0.0 0.0 ) ( -2.000407 500.0 0.0 ) ( -2.000027 0.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 -10.000004 ) ( 500.0 0.0 -10.000026 ) ( 0.0 500.0 -10.000004 ) wizwood1_3 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 10.000005 ) ( 0.0 500.0 10.000005 ) ( 500.0 0.0 10.000027 ) wizwood1_3 0 0 0 1.00 1.00
( 1.999981 0.0 0.0 ) ( 1.999981 0.0 500.0 ) ( 2.00036 500.0 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 -3.999992 0.0 ) ( 0.0 -3.999992 500.0 ) ( 500.0 -3.999948 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( -2.000027 0.0 0.0 ) ( -2.000407 500.0 0.0 ) ( -2.000027 0.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 -10.000005 ) ( 500.0 0.0 -10.000027 ) ( 0.0 500.0 -10.000005 ) wizwood1_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 10.000005 ) ( 0.0 500.0 10.000005 ) ( 500.0 0.0 10.000027 ) wizwood1_3 0 0 0 1.00 1.00
( 1.999977 0.0 0.0 ) ( 1.999977 0.0 500.0 ) ( 2.000356 500.0 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 -3.999992 0.0 ) ( 0.0 -3.999992 500.0 ) ( 500.0 -3.999948 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( -2.000023 0.0 0.0 ) ( -2.000402 500.0 0.0 ) ( -2.000023 0.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 -10.000005 ) ( 500.0 0.0 -10.000027 ) ( 0.0 500.0 -10.000005 ) wizwood1_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 10.000004 ) ( 0.0 500.0 10.000004 ) ( 500.0 0.0 10.000026 ) wizwood1_3 0 0 0 1.00 1.00
( 1.999977 0.0 0.0 ) ( 1.999977 0.0 500.0 ) ( 2.000356 500.0 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 -3.999992 0.0 ) ( 0.0 -3.999992 500.0 ) ( 500.0 -3.999948 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( -2.000023 0.0 0.0 ) ( -2.000402 500.0 0.0 ) ( -2.000023 0.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 -10.000004 ) ( 500.0 0.0 -10.000026 ) ( 0.0 500.0 -10.000004 ) wizwood1_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 44.999996 0.0 ) ( 500.0 44.999996 0.0 ) ( 0.0 44.999996 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 13.000001 0.0 0.0 ) ( 13.000001 0.0 500.0 ) ( 13.000381 500.0 0.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 3.000004 ) ( 0.0 500.0 3.000004 ) ( 500.0 0.0 3.000026 ) wizwood1_3 0 0 0 1.00 1.00
( -13.000001 0.0 0.0 ) ( -13.000381 500.0 0.0 ) ( -13.000001 0.0 500.0 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 0.0 -2.000004 ) ( 500.0 0.0 -2.000026 ) ( 0.0 500.0 -2.000004 ) wizwood1_3 0 0 0 1.00 1.00
( 0.0 -43.999996 0.0 ) ( 0.0 -43.999996 500.0 ) ( 500.0 -43.999954 0.0 ) wizwood1_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 44.999996 0.0 ) ( 500.0 44.999996 0.0 ) ( 0.0 44.999996 500.0 ) wizwood1_2 0 0 0 1.00 1.00
( 14.000002 0.0 0.0 ) ( 14.000002 0.0 500.0 ) ( 14.000381 500.0 0.0 ) wizwood1_2 0 0 0 1.00 1.00
( 0.0 0.0 1.000004 ) ( 0.0 500.0 1.000004 ) ( 500.0 0.0 1.000026 ) wizwood1_2 0 0 0 1.00 1.00
( -14.000002 0.0 0.0 ) ( -14.000381 500.0 0.0 ) ( -14.000002 0.0 500.0 ) wizwood1_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.000004 ) ( 500.0 0.0 -2.000026 ) ( 0.0 500.0 -2.000004 ) wizwood1_2 0 0 0 1.00 1.00
( 0.0 -44.999996 0.0 ) ( 0.0 -44.999996 500.0 ) ( 500.0 -44.999954 0.0 ) wizwood1_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 1.000004 ) ( 0.0 500.0 1.000004 ) ( 500.0 0.0 1.000026 ) strng1_1 0 0 0 1.00 1.00
( 0.0 -43.999992 0.0 ) ( 0.0 -43.999992 500.0 ) ( 500.0 -43.999947 0.0 ) strng1_1 0 0 0 1.00 1.00
( 0.0 43.0 0.0 ) ( 500.0 43.0 0.0 ) ( 0.0 43.0 500.0 ) strng1_1 0 0 0 1.00 1.00
( 0.0 0.0 1.983576 ) ( 0.0 500.0 1.983666 ) ( 486.616699 0.0 -112.925873 ) strng1_1 0 0 0 1.00 1.00
( 0.0 0.0 1.746422 ) ( 0.0 500.0 1.746502 ) ( 489.264282 0.0 104.802055 ) strng1_1 0 0 0 1.00 1.00
( 0.0 0.0 -0.000004 ) ( 500.0 0.0 -0.000026 ) ( 0.0 500.0 -0.000004 ) strng1_1 0 0 0 1.00 1.00
} // Brush 6
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 2, 3, 4, 5, 6, 9
} // Object 1
{ // Object 2 :
Position: (-12.0, 42.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 2
{ // Object 3 :
Position: (10.0, 42.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (10.0, -40.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (-12.0, -40.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 5
{ // Object 6 :
Position: (0.0, 0.0, 8.12561)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 7, 8
} // Object 6
{ // Object 7 :
Position: (0.0, 0.0, -1.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 7
{ // Object 8 :
Position: (0.0, 0.0, 2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 8
{ // Object 9 :
Position: (0.0, 1.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 6
} // Object 9